A downloadable game for Windows, macOS, and Linux

MonsteRL is a monster catching Roguelike made for 7DRL 2021. Descend into the depths, catch, train and evolve your monster team, and look for the legendary species on the deepest floor.

Features:

  • Nice looking text graphics with colour
  • 52 procedurally generated monster species per game
  • Optional permadeath mode for true roguelike enthusiasts
  • Party management with storage box, catching, healing items, levelling up, evolving...

Disclaimer:
Monster species names are procedurally generated using a Markov chain based generation algorithm. Although I have taken some steps to blacklist offensive words, it's still possible an offensive name I didn't think of will be generated. If so I can only apologise and suggest restarting with a new game.

Install instructions

Download and unzip the game. Run the executable in platform specific manner.

Normal menu controls are arrow keys + enter to accept. Make sure to read the in-game help!

Download

Download
monsterl-win-x64.zip 28 MB
Version 1.0.0 99 days ago
Download
monsterl-linux-x64.zip 32 MB
Version 1.0.0 99 days ago
Download
monsterl-osx-x64.zip 32 MB
Version 1.0.0 99 days ago

Comments

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(1 edit)

That evolution just tanked everything =D  Is there a special prize for full Monsteropedia?

(+1)

Congrats on beating the game, I hope you had fun. No special reward for 100% completion in the jam version I'm afraid.

In spite of grindy gameplay and kinda empty dungeons, this is pretty fun to play! I NEED THAT LEGENDARY FROM THE LOWEST LEVEL!

I was bigballing somewhere in deep dungeons when the game crashed on me though :(  I can share the Mac crash report privately if you're interested - it crashed right as I was healing a pokemon in battle.

Hey, sorry about the crash. The Mac version is not well tested and this is the first I've heard about any crash issues. I'd be interested in the crash report if possible.

Got an email / discord / something else I can drop the log at? :)

Gotta say, really really interesting type of game, the fact that everything is just symbols works surprisingly well and everything looks very solid and well crafted; However I found the controls to be a little weird (Like all over the place) and even with the help screen a little tutorial would have been nice to get the hang of the multiple mechanics.

Also since the game is a little grindy, some music would have been nice, even just a repetitive tune; With that being said, for seven days of development it feels really complete.

Hey, thanks for playing and the detailed feedback. I'll try and take that on board if I end up updating the game.