Good game, I like the feel! Part from disappearing platforms on made me think :)
What I didn't quite enjoy is that Ctrl mode is two-step and that it can only be triggered while on the ground. Also I think genre of puzzle action is asymmetrical by itself (jam topic) :P
The boss idea is good, but it's not clear if level restarts or if hit was successful. And color switching is too fast for me there!
Thanks for playing. Switching only on the ground was a design choice, for a while I allowed it in the air but it was quite hard to design levels because you had a lot of freedom of movement.
The boss could definitely use better feedback. If you get reset back to the left you got it wrong and took a hit, if you just fall down you hit the boss. :)
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Watch Joshua's Indie Game Showcase 2020-02-23 (Asymmetrical Jam) from MrJoshuaMcLean on www.twitch.tv
Good game, I like the feel! Part from disappearing platforms on made me think :)
What I didn't quite enjoy is that Ctrl mode is two-step and that it can only be triggered while on the ground. Also I think genre of puzzle action is asymmetrical by itself (jam topic) :P
The boss idea is good, but it's not clear if level restarts or if hit was successful. And color switching is too fast for me there!
Thanks for playing. Switching only on the ground was a design choice, for a while I allowed it in the air but it was quite hard to design levels because you had a lot of freedom of movement.
The boss could definitely use better feedback. If you get reset back to the left you got it wrong and took a hit, if you just fall down you hit the boss. :)